skygiants: Grantaire from the film of Les Mis (you'll see)
skygiants ([personal profile] skygiants) wrote2022-10-25 12:50 am
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We’ve done it again! Once again, several of my friends and I have accidentally trapped ourselves within a hyperfixation that is nearly impossible to explain to anyone else, and yet once again I am going to attempt to try!

The origin here is a one-hour, two-person game called Debrief, set in a slightly alternate Cold War with ghosts and spirit mediums. The two player characters – Robert Alderidge and George Russell – are MI6 colleagues, best friends and brothers-in-law. Unfortunately, Alderidge has just been found dead in circumstances that make it extremely undeniable that he’s a double agent working for the Russians. Now spirit medium Russell has exactly one (1) hour, and no longer, for a final interrogation of the ghost of his most beloved friend!

Each player gets a character sheet that contains a lengthy backstory, an agenda for what they would like to get out of the conversation, and one or two moves they can use during the game. Two of us played over the summer, and immediately began haranguing the rest of the groupchat until we committed to doing likewise, because they were deeply emotionally compromised by Alderidge and Russell. Now, unsurprisingly, we are all deeply emotionally compromised by Alderidge and Russell. The problems, however, are these:

a.) can’t talk about it to anyone who might wish to play it except in the broadest of strokes outlined above; the game is fundamentally engaged with “loyalty, ideology, memory, obligation, and the difficulty of interpersonal knowledge,” which means that the whole point is that Russell and Alderidge’s players Do Not read each other’s character sheets before the game, and only have their character’s own preconceived notions of the other going in. Can’t know but what you think you know!

b.) as far as we could tell, it is no longer available anywhere on the internet except in [illicitly] shared Google folders! This was a deep ethical problem to us until yesterday, when one of the creators, Elisabeth Cohen, actually responded to a desperate message asking how it might be possible to pay them for our many, many hours of enjoyment, and gave us their blessing to share the game freely. Huge shout out to Paracelsus Games; we are extremely excited to check out the creative team’s other work!

c.) ‘many many hours,’ you say? Is this not a one-hour game? I’m glad you asked. It turns out, when the game is obligate Zoom (Alderidge’s player Must be contacted over video in a darkened room), and you all take advantage of this technology to record your sessions with your intensely different yet thematically linked characterizations, and then you all watch each other’s sessions and spiral ever deeper into obsessive interrogation of various potential failure modes, it’s entirely possible to make your own DIY timeloop agony!

Anyway. We all feel deeply that this extremely good game should remain in circulation, and we also feel deeply that if you play you should pay the middleman by reporting back about your experiences because the hunger is ongoing.




Cynlguebhtu Grnz 1: Ehffryy vf frys-evtugrbhf, tevz naq ohfvarffyvxr, rzbgvba nf ybpxrq-njnl nf cbffvoyr; Nyqrevqtr gevrf gb zngpu uvf gbar, ohg vf cebar gb ovggre ihyarenovyvgl naq ubeevsvrq ynhtugre. Guvf vf n qvibepr gung’f cergraqvat gb or n cebsrffvbany rapbhagre, onqyl (ohg vf nyfb jvyyvat gb npghnyyl erfbyir vgf ohfvarff, juvpu vf zber guna nalbar ryfr urer jvyy qb.) Ehffryy riraghnyyl cebzvfrf gb qb jung Nyqrevqtr jnagf uvz gb qb, va beqre gb nyybj Nyqrevqtr gb cnff ba. Nyqrevqtr vf jvyyvat uvzfrys gb oryvrir vg, ohg Ehffryy vf ylvat.

Cynlguebhtu Grnz 2: Nyqrevqtr vf fzvexvat, vqrbybtvpny, pbzcryyvat, znavchyngvir; Ehffryy vf frysvfu naq frys-evtugrbhf, cebar gb ovggre natre naq ubeevsvrq ynhtugre, naq ernql gb guebj rzbgvbany oynpxznvy. Guvf vf n qvibepr gung’f cergraqvat gb or na rguvpny nethzrag. Nyqrevqtr riraghnyyl tvirf Ehffryy jung ur jnagf, nf n svany fnyyl va na batbvat tnzr bs rguvpny puvpxra; Nyqrevqtr’f tubfg vf tbvat gb unhag Ehffryy guebhtu gur raq.

Cynlguebhtu Grnz 3: Nyqrevqtr vf frys-zlgubybtvmvat naq frys-ybnguvat, naq ernql gb guebj rzbgvbany oynpxznvy. Ehffryy vf ybivat, gehfgvat, boqhengr, rntre gb yvfgra gb Nyqrevqtr, ohg abg jvyyvat gb vagreanyvmr nalguvat gung jbhyq sbepr uvz gb erpbaprcghnyvmr uvf vqrn bs gurve eryngvbafuvc. Guvf vf n qvibepr gung’f gelvat abg gb or n qvibepr, naq guvf Ehffryy naq Nyqrevqtr ner fvzhygnarbhfyl gur zbfg naq yrnfg ubarfg bs gurz nyy. Nyqrevqtr tvirf Ehffryy jung ur jnagf. Ehffryy znxrf harnfl unys-cebzvfrf, naq jvyy or unhagrq ertneqyrff.

Guebhtuyvarf: npebff n shaqnzragny tnc va pbzzhavpngvba naq haqrefgnaqvat, cebsbhaq ybir rkvfgf! Vg vfa’g rabhtu & va snpg vg znxrf guvatf jbefr!
mneme: (Default)

[personal profile] mneme 2022-10-29 04:54 am (UTC)(link)
I can talk basically forever about larp and this subcategory of NY-style (most of the people involved are now living in the NYC area) larp, so do tell me if I start writing TOO MUCH. (I did also mention this thread in a Debrief-spoiler chat elsewhere because it's awesome).

Waltz larps are great -- all the Dance and the Dawn larps are also waltz games. I'd say they're a variant of "Speed Dating" larps except that I'm unaware of any speed-dating larps that predate the original Dance and the Dawn.

But the core concept of any speed dating game (which may, or may not contain actual dates) is that there's a mechanic encouraging or requiring players to go into 2-player groups (or, for the contra dance larp Pod Dancing, 4-player groups for created cultural reasons), in which they can have intense directed conversations, and then move on to another group where they can have a different intense conversation with someone else. So rather than having to spend much larp time deciding who to talk to, or potentially being lost in larger conversations, a large portion of the game is spent in intense two-player conversations with real stakes.

Dance games, of course, use that concept (or originated it) but add onto it dancing, because that's an excellent reason to be in a two player conversation that you can't politely leave.

Other speed dating games (not necessarily from the Parcellus crowd) include but aren't limited to Speed Dating for Monsters (which involves dating) and Demon Speed Dating (which does not; it's about which humans will make contracts with which demons, if any). (Room Where it Happens also uses a speed dating format although it does not in fact involve any actual dating for obvious reasons).

One other notable dance game is One Dance, One End (https://summerlarpin2022.concentral.net/events/5164-one-dance--one-end) which as one might guess is a dance game in the Dance and the Dawn mold (which is to say there are GM-determined Perfect Pairings and any end-game pairings that differ from this will be in some way less than perfect and possibly disastrous, making it something of a mystery game), but unauthorizedly set in the Lost Tomb universe.
mneme: (Default)

[personal profile] mneme 2022-11-12 05:19 am (UTC)(link)
They did and I will.

ALSO: Warren tells me they now have Debrief up for Free Download on Parcelus!

Easily findable, but here's the direct link:

http://www.paracelsus-games.com/theatrical-experiences/debrief