skygiants: Grantaire from the film of Les Mis (you'll see)
We’ve done it again! Once again, several of my friends and I have accidentally trapped ourselves within a hyperfixation that is nearly impossible to explain to anyone else, and yet once again I am going to attempt to try!

The origin here is a one-hour, two-person game called Debrief, set in a slightly alternate Cold War with ghosts and spirit mediums. The two player characters – Robert Alderidge and George Russell – are MI6 colleagues, best friends and brothers-in-law. Unfortunately, Alderidge has just been found dead in circumstances that make it extremely undeniable that he’s a double agent working for the Russians. Now spirit medium Russell has exactly one (1) hour, and no longer, for a final interrogation of the ghost of his most beloved friend!

Each player gets a character sheet that contains a lengthy backstory, an agenda for what they would like to get out of the conversation, and one or two moves they can use during the game. Two of us played over the summer, and immediately began haranguing the rest of the groupchat until we committed to doing likewise, because they were deeply emotionally compromised by Alderidge and Russell. Now, unsurprisingly, we are all deeply emotionally compromised by Alderidge and Russell. The problems, however, are these:

a.) can’t talk about it to anyone who might wish to play it except in the broadest of strokes outlined above; the game is fundamentally engaged with “loyalty, ideology, memory, obligation, and the difficulty of interpersonal knowledge,” which means that the whole point is that Russell and Alderidge’s players Do Not read each other’s character sheets before the game, and only have their character’s own preconceived notions of the other going in. Can’t know but what you think you know!

b.) as far as we could tell, it is no longer available anywhere on the internet except in [illicitly] shared Google folders! This was a deep ethical problem to us until yesterday, when one of the creators, Elisabeth Cohen, actually responded to a desperate message asking how it might be possible to pay them for our many, many hours of enjoyment, and gave us their blessing to share the game freely. Huge shout out to Paracelsus Games; we are extremely excited to check out the creative team’s other work!

c.) ‘many many hours,’ you say? Is this not a one-hour game? I’m glad you asked. It turns out, when the game is obligate Zoom (Alderidge’s player Must be contacted over video in a darkened room), and you all take advantage of this technology to record your sessions with your intensely different yet thematically linked characterizations, and then you all watch each other’s sessions and spiral ever deeper into obsessive interrogation of various potential failure modes, it’s entirely possible to make your own DIY timeloop agony!

Anyway. We all feel deeply that this extremely good game should remain in circulation, and we also feel deeply that if you play you should pay the middleman by reporting back about your experiences because the hunger is ongoing.


some of our results and experiences, in brief rot13; very very strongly recommend not reading before playing if you have any intention at all of doing so. save it for after! )

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skygiants: Princess Tutu, facing darkness with a green light in the distance (Default)
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