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Nov. 25th, 2015 04:35 pmDoes anyone remember Invitation to the Game? I mean, at least someone does, because the reason I reread it is because I hit a good Yuletide fic from last year (Eden, for the curious).
Invitation to the Game is a middle-grade book set in a near-future in which the government assigns professions a la the Giver, except most people are actually assigned to become unemployed underclass, because robots. When protagonist Lisse graduates from high(?) school, she ends up unemployed and living in a giant warehouse with a bunch of her classmates, all of whom are deeply frustrated because they have various useful skills that they are completely unable to use in the current dystopian economy. (Lisse herself is an English major and therefore has no useful skills.)
In other words, for a book written in 1990, it does an astoundingly good job of tapping directly into the post-2008 night terrors of a generation of snake people, so ... well done, Monica Hughes!
Anyway, after they spend a while sitting around and being depressed, they are invited to participate in a mysterious virtual-reality-ish game where they wander around a mysterious landscape and effectively simulate such exciting escapist activities as walking through a desert, climbing random rock formations, not being able to find potable drinking water, etc. Since this is still more interesting than their actual lives, they all get hooked. In the big twist, it turns out that the Game has been prepping them to be dumped on an alien planet. At first they're pretty annoyed about this, but eventually they adjust, congratulate themselves on escaping perpetual unemployment, pair neatly and heterosexually off with another group of Game-players, and settle down to create a happy and productive society of hunter-gatherers.
The protagonists of Invitation to the Game are pretty much flat as cardboard. (Annoying Privileged Rich -- oh, God, and I JUST got why he's named Rich, OKAY, MONICA HUGHES, FINE -- is really the only character who deserves the term, because at least hating everything and being cranky all the time provides something like a personality trait.) The book is compelling anyway, thanks to the world and setting -- and, I mean, who doesn't love a classic group-of-kids-band-together-and-survive-their-environment-against-the-odds story? It's like a very simplistic version of 7 Seeds.
(Though really you should just go read 7 Seeds.)
Invitation to the Game is a middle-grade book set in a near-future in which the government assigns professions a la the Giver, except most people are actually assigned to become unemployed underclass, because robots. When protagonist Lisse graduates from high(?) school, she ends up unemployed and living in a giant warehouse with a bunch of her classmates, all of whom are deeply frustrated because they have various useful skills that they are completely unable to use in the current dystopian economy. (Lisse herself is an English major and therefore has no useful skills.)
In other words, for a book written in 1990, it does an astoundingly good job of tapping directly into the post-2008 night terrors of a generation of snake people, so ... well done, Monica Hughes!
Anyway, after they spend a while sitting around and being depressed, they are invited to participate in a mysterious virtual-reality-ish game where they wander around a mysterious landscape and effectively simulate such exciting escapist activities as walking through a desert, climbing random rock formations, not being able to find potable drinking water, etc. Since this is still more interesting than their actual lives, they all get hooked. In the big twist, it turns out that the Game has been prepping them to be dumped on an alien planet. At first they're pretty annoyed about this, but eventually they adjust, congratulate themselves on escaping perpetual unemployment, pair neatly and heterosexually off with another group of Game-players, and settle down to create a happy and productive society of hunter-gatherers.
The protagonists of Invitation to the Game are pretty much flat as cardboard. (Annoying Privileged Rich -- oh, God, and I JUST got why he's named Rich, OKAY, MONICA HUGHES, FINE -- is really the only character who deserves the term, because at least hating everything and being cranky all the time provides something like a personality trait.) The book is compelling anyway, thanks to the world and setting -- and, I mean, who doesn't love a classic group-of-kids-band-together-and-survive-their-environment-against-the-odds story? It's like a very simplistic version of 7 Seeds.
(Though really you should just go read 7 Seeds.)
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Date: 2015-11-27 10:55 pm (UTC)... and then instead of an actual doctor they get them a psychiatrist. Sorry, Rich, you're at least better than nothing?
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Date: 2015-11-26 07:43 pm (UTC)Whoa. That's a Monica Hughes I haven't read.
(Devil on My Back was a formative dystopia which I will love forever, even while remaining aware that, re-read by an adult, it's pretty simplified.)
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Date: 2015-11-27 10:54 pm (UTC)no subject
Date: 2015-11-27 11:08 pm (UTC)Okay. So Devil on My Back (1984) is almost certainly not a good novel, YA dystopia or otherwise. I read it for the first time when I was in fifth grade and it made a huge impression on me, I suspect because it was one of the first of its kind I'd encountered. Following the ambiguous catastrophes of the "Disaster" and the "Age of Confusion," humanity now resides in a domed city known as ArcOne. It is fearsomely hierarchical and caste-stratified, with status dependent on both heredity and the ability to interface with ArcOne's all-knowing computer—physiological or psychological rejection of the plugged-in "infopaks" can turn even the son of a Lord of ArcOne into a soldier, a worker, or a slave. The protagonist is Tomi, arrogant son of the city's overlord, who is more or less literally catapulted into the outside world during a failed slave revolt, after which he encounters a nature-living community of runaway slaves, has all his assumptions about the natural order of his world overturned, learns to be less of a self-centered, entitled asshat, that sort of thing. There's a prominent plot thread dependent on a song which I realized years later was a filk of "Gypsy Davy." (Specifically, the version of "Gypsy Davy" which I first heard from the Limeliters.) I will always be fond of it, but I make no claims for its literary value. There's a slant sequel, The Dream Catcher (1986), which adds telepathy to the trope mix. You should probably check them out.
The other novels for which she's famous are the Isis trilogy—The Keeper of the Isis Light (1980), The Guardian of Isis (1981), and The Isis Pedlar (1982), of which I remember the first being good, the second being upsetting, and the third inexplicably featuring an interstellar Irish rogue. (Michael Flynn! And his good-hearted daughter Moira, who tries to keep him out of trouble! Why is this stuff taking up room in my brain?) I haven't re-read these books since seventh grade, however, and I can make even fewer claims for them. I don't think I know any of her other work.
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Date: 2015-11-28 10:35 am (UTC)That's the one where the kids believe they've been kidnapped by aliens and are being forced to perform dangerous stunts, but one of the kids sees a blowfly and realises they aren't really in space, they're still on Earth. It turns out they were kidnapped and are being forced to perform so that their human captors can siphon off their adrenaline and use it as an eternal youth elixir for rich old people dressed as aliens.
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Date: 2015-12-08 04:42 am (UTC)