skygiants: Enjolras from Les Mis shouting revolution-tastically (la resistance lives on)
The other week [personal profile] scribe invited me to join in a game of Jukebox, a new TTRPG (available here!) in which the primary game mechanic is semi-randomized karaoke.

I expected this to be incredible amounts of fun and also for it to be extreme chaos … I was not wrong about either of these things, but in our play-through the karaoke-based mechanics actually ended up working out shockingly well to generate a (somewhat) coherent narrative )
skygiants: C-ko the shadow girl from Revolutionary Girl Utena in prince drag (someday my prince will come)
A few months ago [personal profile] scribe requested to gather a few friends for a birthday game of Dialect, which was very exciting for me personally because I had been wanting to play it for a long time; after some COVID-related postponements, we finally got the chance in the past month, and it really truly extremely didn’t disappoint.

Dialect is pitched as a role-playing game about language and how it dies: you are playing as members of a community that is in some way isolated or set apart, and use card-based prompts explore how the language of that community changes as a result of changing circumstances until it eventually and inevitably is no longer spoken.

The game provides you a number of settings as starting options for your isolation, which you then further define as a group by providing Three Defining Traits. Despite coming in determined to play something very fantastical, we instead made a hard left turn and picked the Worcester School: “They were sent to a remote English boarding school to become men. Instead, in their isolation, they found identity, community, and resistance.” This was irresistible for several reasons: a.) it provided us the opportunity to develop a lot of really fun schoolboy slang as our language; b.) it gave us a lot of chances to make jokes about Worcester, Massachusetts; c.) it meant that we had no option but to call our Isolate Community of Resistant Children ‘The Wusses’.

More about the Wusses, at length )
skygiants: Wendy from the Middleman making faces at Ida (neener neener)
My friend who is a leading expert on Startup Bullshit recently GMed for us an experimental play-through of the delta test version of Triangle Agency, a game that bills itself as being “a role-playing game of paranormal investigation and corporate horror;” a la SCP or Severance or The Magnus Archives.

I had mixed feelings about this game-as-game, but the character creation phase was one of the most conceptually fun I’ve ever experienced. The pitch is that you are all weird employees at this sinister agency, so the first thing you all do is pick an Anomaly Power (i.e. the Timepiece, which lets you manipulate time; the Manifold which lets you fold space; the Gun, which lets you remove people and things from existence; etc)

but! you also all have an actual day job at the sinister agency that gives you DIFFERENT abilities; some of them are things like ‘fixer’ or ‘gravedigger’ but some of them are also things like ‘receptionist!’ and ‘barista at the corporate coffeeshop!’ all of which come with fun little perks like ‘once per mission [as a barista] you can pour a special espresso to bring a corpse back to life for ten minutes’ or ‘once per mission [as the hotline operator] you can use a tape of hold music to instantly transport everyone to a safe waiting room for an hour’.

AND – this part was the most fun for me – you then pick a THIRD role, which is related to your life outside of work. You can be the Struggling (you’re working in the gig economy and have So Many Bills to pay), or the Pursued (you’re trying to create a new life for yourself while constantly in danger of discovery) or, the one I picked, the Backbone (you are a part of another organization also, and everyone in your book club or gaming group or PTA association or whatnot would be completely lost without you).

This process resulted in an absolutely stellar set of characters –

Eddie Carnegie, time anomaly/barista/part-time Elvis impersonator; “constantly humming ‘rock around the clock”
Annie Campos Ramirez, absence anomaly/gravedigger/disappeared actress formerly best known by the name on her SAG-AFTRA card; “blurry Rita Hayworth after five years of night shifts”
Reggie Walters, manifold (spacebending) anomaly/receptionist/Gig Economy Struggler; “always looking for a shortcut”
Silent Neal, gun anomaly/CEO/celebrity faith healer, but creepy, who isn’t in on his own con; “like a 60-year-old who walked out of True Grit”
Joanie-May Mack (me), drain anomaly/hotline operator/crime family shadow queen (and mom!); she always has energy in a meeting! you won’t!

– who were all tasked with investigating mysterious disappearances at Vsage, a promising new startup that makes VR monocles!

[One Month Later, our GM, in the groupchat, having come across a real VR monocle currently being sold: im so mad that the fake stupid tech thing i invented as a joke is LESS stupid than this real thing.]

Then we got into the actual gameplay. The game ran two sessions, which honestly is not bad (our quote-unquote one-shots in the past have generally averaged three) and the general consensus after the fact was that the game was extremely good because we all made it good, but perhaps not very easily playable in design.

Part of this is just that the gamebook is extremely dedicated to Its Own Schtick of being an Evil Company Manual. One understands the temptation of this; an evil company manual is a fun item. However sometimes it is okay to break kayfabe in order to provide clear information.

The bigger mechanical problem is that this is a game that’s designed to have a GM throw challenges at you, but also has very few mechanisms for how to address these challenges other than ultra-specific anomaly superpowers. You can roll dice to reshape reality using your anomaly abilities. There are no mechanics to figure out how well you did on anything else, like “research a problem” or “punch someone in the face.”

Given that some of the most interesting theoretical elements of the game are about the intersections of high surrealism and extreme mundanity, it feels like a bit of a wall thrown in the face of this to have the mechanics completely ignore all the standard mundane methods of problem-solving. You’ve either got to be very good at working with your GM for yes-and improv to move through the story, or using your special abilities literally all of the time.

In our post-game discussion, several people suggested that this would make a very fun setting/module/extension for an existing game with actual mechanics .. to be clear I’ve got nothing against rules-light games, I love rules-light games, but this is in fact a very rules-heavy game, it’s just that the rules are all tilted much more strongly in the direction of Cool Vibes than Actual Working Gameplay.

All that said, I’m still in love with the conclusion of our game, in which we infiltrated the sinister startup; fielded various attempted seductions by the lures of free pizza, branded t-shirts, and hypothetically infinite PTO; and learned that the heart of it all was just a shitty anomaly genuinely trying to manifest success for the stupid doomed ambitions of the mediocre techbro to which he had attached himself; or, in our GM’s words,

“oops I manifested me sacrificing my whole life at the altar of this dream as a dream that loves me back and wants to evangelize it”

STARTUP HORROR. Top tier. For the game designers, some notes; for the other players absolutely none.
skygiants: Kraehe from Princess Tutu embracing Mytho with one hand and holding her other out to a flock of ravens (uses of enchantment)
I've been feeling playlisty recently, so a few weeks ago I did a Twitter meme where I asked people for prompts for 5-song playlistlets about things we both liked, which I would make in the next week.

...it has now been almonst a month, but on the other hand almost every playlist on this list has more than 5 songs in it, so really it was an equal-opportunity lie!


clones (star wars) for [personal profile] bluestalking - I uh for sure had this one ready to go already, mostly with songs siphoned off from the playlist for my clone amateur oral historian character from our last tabletop campaign

bash for [personal profile] jothra - relatedly, the playlist for my clone amateur oral historian character from our last tabletop campaign

wild theatrical productions for [personal profile] evewithanapple - I was not sure whether this prompt meant 'songs from wild theatrical productions' or 'the mood of creating/experiencing a wild theatrical production', so I attempted to do the second with the first? please note that 'wild' is not a condemnation, some of these are from productions I think are legitimately delightful and some from productions I sincerely believe are terrible

Kay for [personal profile] aella_irene - this was surprisingly difficult, the only thing in my personal feelings about Sir Kay that for sure I feel like I captured was my strong belief that he spends his entire life annoyed and stressed

Russian Doll for [personal profile] aberration - this is another one I definitely had cued up and ready to go already

the Iron Bull (Dragon Age) for [personal profile] agonistes - the Land Down Under here represents Ferelden

bog bodies - [personal profile] shati forbade me from using Zombie by The Cranberries in this playlist, which, technically, I did not

UNIONS! - [personal profile] happydork is lucky this playlist was not composed entirely of Daniel Kahn songs

True Pretenses by Rose Lerner for [personal profile] sophia_sol - this one was so much fun to do AND coincidentally also gave me an excuse to use another Daniel Kahn song >.>

Ernest Shackleton Loves Me for [personal profile] pseudo_tsuga - an attempt at conveying the Mood of this great work without using any actual songs from the show

Princess Tutu - ok YOU guys all know that my personal playlist for this is LENGTHY, but the person who requested it is my roommate M and we've just finished watching S1, so I had to leave off more than half the things I would put on it until a later date when they will make sense >.>

Twelve Kingdoms for [personal profile] izilen - another playlist I have had ready to go for years just waiting for someone to ask me about it

the specific emotion of yankumi pretending that shin rescued her from the scary gang member she just beat up for [personal profile] esmenet - this is indeed a very specific delightful emotion which I did my best to capture!

trapped in an inn for [personal profile] nextian - a mediocre playlist for a great prompt, I would LOVE more suggestions for songs that express the feeling of 'I'm been stuck for a week in this place with a bunch of people I don't like OH WAIT no nevermind I love them now'


Feel free to chime in with a.) song suggestions for any of these playlists or b.) more prompts, I am always looking to grow my music collection and I continue to find playlisting a pleasant and soothing activity.

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skygiants: Princess Tutu, facing darkness with a green light in the distance (Default)
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