skygiants: the aunts from Pushing Daisies reading and sipping wine on a couch (wine and books)
[personal profile] skygiants
I have succumbed to peer pressure and started rereading Robin Hobb's Farseer trilogy -- well that's not true, I have reread the first book, Assassin's Apprentice, and told myself [lying] I PROBABLY won't go on from here, I just want to remember what's what! But it seems I will in fact be going on from here because to my surprise I thought Assassin's Apprentice was better than I expected or indeed remembered it being and now I want to get to the Liveship Traders trilogy, which is the one I actually actively remember as being good [citation: fourteen-year-old Becca, a notoriously unreliable narrator as we have many times established.]

The thing is I essentially remembered nothing about Assassin's Apprentice because at the time I read it I didn't really know the narrative value of the fraught emotional bond between a protagonist and their mediocre-to-bad mentor and Assassin's Apprentice is NOTHING but mediocre-to-bad mentors. This book is chockablock full of problematic adults intensely projecting their various personal traumas and failures on our young protagonist and attempting to extend him care and guidance through these various highly distorted lenses, and unfortunately their best at its best is never very good but you can't say they're not trying: not really appealing to me at fourteen but delicious to me at forty.

Assassin's Apprentice begins with the arrival of our protagonist on a royal doorstep, age sixish: this kid is the illegitimate son of the famously upright, faithful, virtuous, happily married, non-slutty heir to the throne, Prince Chivalry, and his unknown relatives have decided that it's time for the child to be Chivalry's problem. This immediately and publicly blows up the entire political situation in the country, as Chivalry and his wife subsequently remove themselves from the line of succession and retire to a remote country estate without ever interacting with the child in question.

So that's Fitz, a kid with no official status who's a walking Weird Situation For Everyone. As for his various mediocre mentors, we've got:

Burrich, who was Chivalry's overwhelmingly devoted right-hand man, and due to a one-two-three punch of inconveniently timed injury/Fitz's arrival/Chivalry's retirement has found himself demoted from Heroic Hand of the Heir to the Throne to local stablemaster and accidental foster parent to the kid who blew up his life and his boss'

Chade, the king's assassin, who started from a similar position to Fitz and has been tasked by the king with molding Fitz into just as useful a tool for the royal dynasty as Chade has been for all these years

Verity, Fitz's uncle and the new responsible-but-overwhelmed heir to the throne, a pleasant and dutiful man with minimal emotional intelligence, who is always sort of absently nice to Fitz until the Kingdom's Problems start Eating Him Alive and suddenly things become enjoyably fraught as the potential increasingly arises that perhaps the Kingdom's Problems would eat Verity alive a little less if he let them eat Fitz alive a little more, but he is not going to do that! because he has ethics! but they both know that the possibility is there!!

Lady Patience, Chivalry's wife, who shows up midway through the book when Fitz is a teenager like 'oops possibly this child should have been parented by us? who says you can't fix the failures of the past! I'm doing it right now!'

What I find charming about Lady Patience in particular is that it's really obvious that to Chivalry she was his beautiful carefree manic pixie dream girl and to everyone else she is a nightmare. In fact all these people are sort of nightmares, and they all do care deeply about Fitz, and are also all failing him in important ways that have to do with their own deeply personal blind spots. The book's strength is in the evenhanded way it looks at these people and their strengths and their failures, and lets both the love and the mistakes matter equally.

The book's weakness is in that Robin Hobb apparently decided that since she had all these deeply flawed sympathetic characters, she also needed some actual villains that no one could possibly feel sympathetic about. There's an evil prince who wants to usurp the throne, and there are also some evil pirates who are kidnapping people from the kingdom and turning them into Soulless Monsters, or rather what [personal profile] blotthis accurately describes as video game NPCs that you don't need to feel bad about killing. The fact that Hobb goes to great lengths to explain how everyone is very distraught about the situation and does some failed experiments to ensure that there's no way to turn these people back from being soulless monsters and you really truly don't need to feel bad about killing them really just makes it worse.

Also, I think it's important to note that Robin Hobb really is better than most of her peers at thinking about the practical requirements of domestic animals in a Nineties Eurofantasy environment; the proper care of horses and dogs forms a significant underlying element of the book and occasionally becomes a major plot point, especially since Fitz's Special Secret Skill is dog telepathy [Burrich thinks From Personal Experience this is an evil perversion that will ruin Fitz's life and that he must train out of Fitz as much as possible] [this is definitely not a metaphor for anything] [Robin Hobb wants to know how you could you possibly ask that]. Anyway the flip side of this is that Robin Hobb will Not hesitate to kill a puppy. Never think she won't do it. She has a knife to another puppy's throat right now. Sometimes she'll kill a puppy, then reveal that surprise! she never killed that puppy! that puppy is a happy full grown dog with a new beloved master! and now she's going to kill that happy full grown dog's beloved master. aaaaaand now she's going to kill the dog. Robin, cleaning her knife: I told you! I told you!!
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